In the midst of a missing persons case in a cursed town, you play as a detective investigating the disappearance of a resident who got too close to figuring out the truth of the curse that plagues their small countryside village. This house is from an early section of an unreleased horror game project I did work on in Unreal Engine, using a combination of asset store props, altered blueprints, and custom materials.
This is the most dense level section I have worked on yet, with lots of clutter, props, environmental storytelling, and deliberate construction. The goal of the space was to create a snapshot of the home just before the attack, with the resident being freshly moved in which is a core element of the story. This means lots of a boxes, half unpacked decorations, and lots of trash and clutter showcasing a lived in environment. I took inspiration from games like Silent Hill, Fallout 4, and Resident Evil to create an play space that felt real and grounded, ensuring the added enemies and atmosphere would have real weight and meaning in gameplay.