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Mineshaft Level Design Project - WP

Created with the intent to capture the same kind of level exploration and branching paths of the Dishonored series, this map project is built on the framework of stealth immersive-sim gameplay. While it lacks the mechanics of such titles, I aim to still incorporate the core tenants of that experience, including multiple ways to traverse areas, safe spaces for the player to hide away, and lots of verticality to give open sightlines of enemy movements. While still a work in progress, I am proud of the work done thus far and wish to display its current state.

The initial starting floor of the map, its connected to the rest of the map through unlockable door ways and elevators, not only to increase ease of exploration but also to ensure saved progress in case the player falls off during the platforming sections

The initial starting floor of the map, its connected to the rest of the map through unlockable door ways and elevators, not only to increase ease of exploration but also to ensure saved progress in case the player falls off during the platforming sections

A small room intended to teach the player crouching and platforming. The goal was to get the player accustomed to the small amounts of platforming found within the level

A small room intended to teach the player crouching and platforming. The goal was to get the player accustomed to the small amounts of platforming found within the level

A short video flythrough and playthrough of the current map progress